In the vanilla nif, right-click in the empty space outside of the root node.Right click on NiTriShapeData > Block > Copy.Expand the root node, then expand the NiTriShape node.Type in the *exact* name of the node in the vanilla Nif and click Ok. In Block Details, click on the value of Name and choose “Edit String Index”. In the exported Nif, select the root node.Open this and your exported Nif side-by-side. Now, create a copy of the vanilla creature’s Nif file. Return to Object Mode to apply the weight transfer.Set “Source Layers Selection” to “By Name”.Set “Vertex Mapping” to “Nearest Face Interpolated”.Go to Tools > Weight Tools > Transfer Weights.Select your model first, then shift-select the vanilla model (vanilla should be highlighted yellow).Press Ctrl+P and choose “Armature Deform … With Empty Groups”. If your model is not already a child of the vanilla model’s skeleton: In Object mode, right click to select your model, then hold Shift and select the Skeleton of the vanilla model (skeleton should be highlighted yellow).Import the vanilla model into your Blend file (if you don’t already have it there).Once you’ve finished a model and want to rig it, step 1 is almost always to use the automatic weight transfer tool. You can convert the LE mesh to SE format when you’re done using SSE Nif Optimizer. Secondly, you need to use a mesh from Legendary Edition (“Oldrim” or “Classic”) instead of Special Edition because NifTools does not support the new format yet. Copying your custom model into the vanilla creature’s Nif after export, instead of trying to “fix up” your exported model by copying data into it.We’ll cover some exceptions, but generally, wherever there is a moving joint in your creature, it needs to be in the same place as the corresponding joint in the vanilla creature. Keep the shape of your model roughly the same as vanilla unless you know how to modify Skyrim’s animation skeletons.Even if you don’t want any of the 3D data, you should just delete the triangles to preserve the shader data, etc. Import the vanilla creature model and modifying it, instead of working from scratch.You should treat this as the Cardinal Rule, only to be deviated from when you know what you are doing. Open Blender and enable the NifTools addon in User Preferences.įirstly, as a beginner, you will avoid a lot of issues by choosing an existing vanilla creature and using the information from it whenever possible.It should ask to overwrite files, click Yes. Extract the contents of my modifications into this folder. ![]()
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